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World of warships naval academy
World of warships naval academy











world of warships naval academy world of warships naval academy

When you're on a good team you'll see destroyers setting smoke screens to conceal the direction and location of your fleet, then start scouting and blind-firing torpedoes down likely avenues of enemy approach. A carrier is a sitting duck unless it's protected by the ships with the guns cruisers are more self-sufficient than any other class thanks to their versatility, but they're also limited in what they can accomplish without support from specialist ships destroyers can't last five minutes under fire, but they can scout, harass, and ambush like no one else.įor a team to succeed in Warships, these classes have to work together, and it's a thing of beauty when they do. This is where World of Warships really begins to sing as a team game… and also where it falls down the most on a regular basis, thanks to the vagaries of online matchmaking.Įvery ship class is dependent on every other ship class. Yet battleships and cruisers are only effective when they can actually see their opponents and overwhelm them with firepower before the same happens to them. Torpedo ships like destroyers and light cruisers also have to make these calculations as they try to make their slow-moving torpedoes hit home against an enemy that sees them coming.

world of warships naval academy

An enemy warship can cover an awful lot of ground in that time, and it can maneuver to avoid incoming fire, so you have to not only figure out where your shots will land in relation to the enemy vessel, but also read what the enemy captain is going to do when he sees you fire. Meanwhile, those shots can take something like five to 10 seconds to reach their target. The biggest warships hit hard, but their mighty guns can only fire a few times each minute, meaning that a missed shot leaves your opponent’s guns fully operational and you exposed for an eternity. But by the time you're playing around with your first battleships, gunnery requires a mix of aim, mathematics, geometry, and attempted telepathy. Early warships are deceptively simple, as they shoot each other from a few kilometers apart, and it often seems like combat boils down to simply leading you target a little bit and pulling the trigger.













World of warships naval academy